Projectile Velocity Formula:
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Projectile velocity refers to the magnitude of the resultant velocity of an object in motion, calculated from its horizontal and vertical velocity components. This is essential in physics for analyzing projectile motion and determining the actual speed of moving objects.
The calculator uses the Pythagorean theorem:
Where:
Explanation: The formula calculates the magnitude of the velocity vector by combining its horizontal and vertical components using the Pythagorean theorem.
Details: Calculating resultant velocity is crucial for understanding projectile motion, determining impact speed, analyzing trajectories, and solving problems in physics and engineering applications.
Tips: Enter both horizontal and vertical velocity components in meters per second (m/s). The calculator will compute the magnitude of the resultant velocity vector.
Q1: What if one velocity component is zero?
A: If either component is zero, the resultant velocity equals the non-zero component. If both are zero, the object is stationary.
Q2: Can negative velocity values be used?
A: Yes, negative values indicate direction, but the magnitude (result) will always be positive as it represents speed.
Q3: What units should be used?
A: The calculator uses meters per second (m/s), but any consistent units can be used as long as both components have the same units.
Q4: How is this different from average velocity?
A: This calculates instantaneous velocity magnitude from component vectors, not average velocity over time.
Q5: Can this be used for 3D velocity calculations?
A: This calculator is for 2D motion. For 3D, you would need to include a z-component: \( v = \sqrt{v_x^2 + v_y^2 + v_z^2} \)